ANDREA BORCHARDT
Character Artist & 3ds Max-oholic
Objective
As a game project leader by day and a character modeling lackey by night, I'd like to find an awesome studio where I can devote my undivided creative attention to making the best games on the planet... before I devastate the world's supply of coffee beans.
Things I do to pay the bills
Character Artist (Contract) Callan Digital Studios, LLC Tampa, FL October 2009 - Current
Summary
With an elite team of 4 artists, I create character and prop models for CG television shows... and whatever else pops up.
Projects
- Pre-pilot episode of a new kids' television show about cartoon household appliances based on a longstanding toy line
- Pre-pilot episode of a new kids' television show starring excessively cute babies based on a successful toy franchise
- Flash/Papervision 3d rotating Christmas web greeting card with a rock n' roll snowman [Link]
Duties
- Model humanoid character heads based on 3d scans of toy figures
- Construct character and prop models based on popular children's toys via reference photos
- Create and animate low polygon characters for 3d web scenes in Flash/Papervision 3d
- Paint high resolution textures to be used in CG renders
Lead Game Designer and Artist Webfoot Technologies, Inc. Lemont, IL February 2007 - Current
Summary
Working with a small outsourced team, I oversee the design of Nintendo DS games and also get to make art for them.
Projects
- A collection of word puzzles bundled up in one game under a popular educational license (DS, in development)
Previous projects credited as game artist only:
- Cubix Mania (PC, Mac) – Casual block busting puzzle game [Link]
- Alien Invasion (PC, Mac) – Classic alien blasting action [Link]
- American Girl: Kit Mystery Challenge (DS) – Girls' mystery adventure game based on the movie and books [Link] [Link]
Duties
- Set artistic direction and style for child-oriented DS game projects
- Create characters, props, and environments for a 3d engine or 2d pre-rendered sprites on the DS
- Create textures for characters and environments in a 3d engine or for pre-rendered material
- Rig and animate characters for a 3d engine or 2d pre-rendered sprites on the DS
- Design graphical user interfaces that compliment both screens of the DS
- Write and illustrate game design documents for promotional and technical purposes
- Manage an outsourced development team to make sure everyone around the globe is on the same page
My arsenal
- Autodesk 3ds Max
- Autodesk Mudbox
- Autodesk Maya
- Adobe Photoshop
- Adobe After Effects
- Adobe Premiere
- Pixologic ZBrush
- Allegorithmic MaPZone
- Tortoise SVN
- Crazy Bump
- Bag of Starbucks
- Coffee maker
That education thing
The Illinois Institute of Art - Schaumburg Bachelor of Fine Arts in Game Art & Design September 2003 - December 2006
Things I do when I'm not playing video games
- Cartooning
- Studying Japanese language and culture
- Promoting love of games in online groups
- Making even more characters in 3ds Max and ZBrush because I just can't get enough of 'em